Matrix
The Matrix view displays your scenes in a table where rows are chapters and columns are determined by your chosen grouping mode. Drag scenes between cells to reorganize your story.
Grouping Modes
Toggle between three grouping modes using the buttons in the toolbar:
| Mode | Columns | Drag behavior |
|---|---|---|
| Status (default) | Outline, Draft, Revision, Final | Dropping a scene in a new column updates its status |
| Character | One column per character (A–Z) | Visual only — scenes can belong to multiple characters |
| Setting | One column per setting (A–Z) | Visual only — scenes can belong to multiple settings |
Layout
- Rows — one per chapter, labeled on the fixed left edge (256 px wide)
- Columns — determined by the active grouping mode (224 px each)
- Cells — contain scene cards that match the row's chapter and the column's grouping value
Empty cells show a placeholder. When you drag a scene over a cell, it highlights to indicate a valid drop target.
Scene Cards
Each card shows:
- Title
- Beat snippet
- Entity pills — characters, settings, and worldbuilding entries
- A grip icon for drag affordance
Status Grouping Colors
When grouped by status, each column header has a colored background:
| Column | Color |
|---|---|
| Outline | Slate |
| Draft | Blue |
| Revision | Amber |
| Final | Emerald |
Drag and Drop
Grab a scene card by its grip icon and drop it into a different cell:
- Status grouping: dropping a scene in a new status column changes the scene's status (e.g., dragging from "Outline" to "Draft" marks the scene as drafted)
- Character/Setting grouping: drag is visual only and does not modify scene data, since scenes can appear in multiple columns
Filtering
Sidebar filters (status, character, setting) control which scenes appear in the grid. Filtered-out scenes are hidden from their cells.